Curling Instructions and Rules
Curl Canada Rules & Marpole Curling Club Rules (posted at the curling club) apply with the following exceptions:
- Urban Rec Curling league will consist of games lasting 2 hours in length each week.
- A warning bell will go off with 25 minutes remaining in the time block; curlers must finish their game within the 25 minutes remaining.
- If a game is unable to finish in the final 25 minutes of the time slot, then the score will revert back to the previously completed end.
- The Urban Rec League is to be regulated as an Open League which means there are no restrictions in how the teams should be constructed in terms of gender.
- Teams should have a minimum of 3 players in order to avoid defaulting. Teams that default will be subject to the Urban Rec Default Policy.
- Teams can use a maximum of 6 players per game; teams may swap out players at the end of each end; however only 4 members of the team may be on the ice for each end.
- Sliders are provided by the rink
- Players are to provide their own brooms (brooms can be rented for $1.00 each week at the rink)
- To determine which team gets the hammer it will be decided by a coin flip to start the game. Winner of the coin flip will make the choice; losing team will get to choose rock colour.
- Team skips are responsible for placing carpets over the hacks to ensure that rocks do not hit them.
- Team skips or vice skips are responsible for ensuring that rocks do no hit the hack as they can pop out of ice if done so.
- As Urban Rec is a renter of the facility it is up to the players to ensure there is no damage incurred on their sheet while they are playing.
- Any costs incurred due to damage due to play while Urban Rec is curling will be passed along to the participant teams involved
- No player at any time shall pick up the rocks
- No player at any time shall stand on the rocks and ride them down the ice.
- Any disputes on which rock is closer should be measured with the micrometer hanging on the posts in the centre of the curling rink.
- Any other disputes should be discussed amongst team captains and/or the event coordinator for the league.
- Scores must be reported after each game; scores not reported will result in a tie being recorded for both teams.
- Tiebreaker - If two or more teams are tied in the standings at season’s end, the tiebreaker will be as follows:
- 1st tiebreaker – head to head winner
- 2nd tiebreaker – higher UR fun point average
- 3rd tiebreaker – most “in division” wins
- 4th tiebreaker – coin flip
Note that the above details are generic Curling rules. The rules for each specific league may differ.