Fortius Centre Tuesday - MS Rules

General Rules

  • To be eligible to play in the league all players must have signed an online waiver. Players that do not sign an online waiver will not be issued membership keytags and will not be allowed to play. Team captains that do not fill out the online team roster will have their team removed from the schedule until they do so and all players have signed the waiver.
     
  • The on-site volunteer Event Coordinator (EC) may do a random ID check for players from any team.  If a team is found to be using an ineligible player (i.e. someone who has not indicated that they have read the online waiver), then that player’s team will forfeit the game if it has already begun.  If the game has not begun, then the game will not be a forfeit- that player is simply not permitted to participate until they have indicated they have read the online waiver.
     
  • Teams may avoid forfeiting/defaulting in regular season games by utilizing players from other teams that play in the league without penalty.  However, in the playoffs, this can only be done to avoid being subject to the default policy- the game will be considered a forfeit loss (but not a default) if a team utilizes players not on their roster to field a lineup.
     
  • Playoffs Eligibility – all players must have played a minimum of 2 games over the regular season to be eligible to play in the playoffs. A team using an ineligible player will automatically forfeit the game. If a player shows up that is not on the team roster they will not be allowed to play regardless if they played or subbed during the regular season. All players must be on the roster even if they are subs.
     
  • PLAYOFFS- tie-breakers are as follows:

    - Winning Percentage Within Division

    - UR Fun Point Average

    - Head-To-Head Results

    - Goal/Point Differential For Entire Season

Basketball Rules

  1. Game times start at on the hour sharp! (Check your schedule), please be at the courts 10 minutes before the start of your game.  Games consist of two 25 minute halves with a five minute half-time break. If both teams want to play through the half-time, it is to the discretion of the event coordinator. There are no timeouts permitted.
  2. Teams that can not field a team with 10 minutes of their start time will automatically forfeit the game. At the time it is encouraged that the teams mix the teams and play a fun game. Players who arrive late are allowed to play; however, the forfeit will not be reversed once a team has enough players to field a team.
  3. To be eligible to play in the Urban Rec basketball league all players must have signed an online waiver. Players that do not sign and online waiver will not be issue membership cards and will not be allowed to play. Teams that do not fill out the online team rosters be the end of week 2 will be removed from the schedule until they do so and all players have signed the waiver.
  4. Teams are comprised of 5 players with at least 2 men and 2 women on the court. Teams need at least 4 players including a minimum of one of each gender in order to not default. Teams that have no members of one gender or the other default the game (Teams should try to still play a game for fun).  Any team defaulting more than 2 games in a season may be asked to leave the league, with no refund.
  5. All players should bring a dark shirt and a light shirt to all games. No grey.  Teams should decide, prior to the start of the game, one team is dark and the other light.
  6. Games start with a jump ball, with either the Event Coordinator, or another team member, tossing the ball.
  7. Defensive play is man to man only - no zone defenses.
  8. Goaltending – A guy may not leave his feet to block a girl; if they do the basket will count. A guy may stick his hands straight in the air to play defense.
  9. Rotate players at your discretion. Sub in on the offensive only before the ball has crossed half court.
  10. All games are self-refereed.  Any infractions will be discussed amongst the two players involved only.  In the event of a foul, the ball is inbound from the top of the key by the non-offending team.
  11. FOULS- Each team shall be permitted five (5) team fouls per half.  Upon a team’s sixth (and subsequent) foul, the non-offending team shall be awarded one (1) point as well as possession of the ball following the foul.
  12. Please play safely in a sportsmanlike manner and with good spirit.  ANY ROUGH OR PHYSICAL PLAY WILL RESULT IN IMMEDIATE EXPULSION FROM FURTHER GAME PLAY.
  13. The over and back rule is in effect.  If a team plays the ball over the midcourt line and then plays the ball back across the line into their own half, the other team shall take possession on the sideline at centre court.
  14. In the event of a jumpball (two opponents are both holding possession of the ball for 3 seconds), the ball is awarded to the defense.
  15. Full court man-to-man pressure is permitted. Should a team lead the game by more 15 points or more, the full court pressure must be removed by the team that is leading
  16. All other standard basketball regulations apply.
  17. If two or more teams are tied in the standings at season’s end, the first tie-breaker will be the team with more wins.  The second tie-breaker will be the team with more UR fun points.  The 3rd tie-breaker will be head-to-head record against the other team(s) involved in the tie. If necessary, the 4th tiebreaker will be point differential (points for minus points against) for the entire season.

Benchball Rules

Basic Format

  1. Teams consist of 6 players (minimum 2 of each gender)
  2. Teams begin the game with 5 players on their side of the court and one player standing on a bench located at the back of the opponent’s court
  3. Players cannot cross the center line (except if they are making their way to stand on the bench)
  4. Teams start with 3 dodgeballs on each side
  5. The object of the game is to throw the ball in the air to your teammate on the bench; if the teammate is able to catch the ball while remaining on the bench, then the thrower joins the teammate on the bench.  Once all of the players on a team make it onto the bench, that team wins the game.
  6. Teams play as many games as they can within the time period allotted; each game won counts as a point in the match.  The final score indicates how many games each team won.

Gameplay

  1. Each game starts with 3 dodgeballs on each side of centre.  One player from each team starts by standing on the bench in their opponent’s end.  The remaining five players on each team start by standing in front of the bench in their respective ends.
  2. A whistle is blown to start the game. The five court players on each team can then rush out to grab the 3 balls on their side of centre and begin trying to throw the balls to their teammate standing on the far bench.
  3. Players may only have 1 ball in their possession at a time.
  4. Players may not cross the centre line unless traveling to the bench.
  5. Once a player picks up a ball, he/she has 10 seconds to throw the ball.  If a player takes longer than 10 seconds, he/she must roll the ball to the opposing team so that they have a chance to throw it.
  6. A player on the bench may only catch 1 ball at a time.
  7. A clean catch is one that is caught without the ball or the player touching the ground. The ball may not touch the floor during a pass attempt, nor can a player touch the ground in an attempt to catch the ball. You may catch a ball from a deflection (as long as it is not deflected off the floor). You can catch a ball if it bounces on the bench.
  8. Once a clean catch is made, the ball may be thrown back to his/her teammates and the thrower of the clean catch may travel along the outside edge of the playing area to join the bench player(s).
  9. If the ball is NOT caught cleanly, the ball must be dropped to the floor in front of the bench so the opposing team can pick it up.
  10. Teams cannot hoard the balls; players should make an effort to keep the balls in motion.  If the Event Coordinator notices that a team is hoarding the balls, he/she has the discretion to roll some of those balls to the opposing team (or ask players to do so).
  11. Players may play defense in attempts to intercept or deflect balls from being caught; however, players may not make physical contact at any time with any opposing player who is standing on the bench.  If this occurs, the ball must be given back to the thrower and the defender who made contact must go and stand within 1 meter of the centre line until the thrower throws the ball (after the ball has been thrown, this defender is then free to move around  their half of the court).
  12. A defender may NOT try to slap the ball out of the hands of an opposing player who is standing on the bench; if the person on the bench makes initial contact with the ball, the defender may not interfere with that person’s attempt to catch the ball.
  13. A player on the bench may deflect the ball to another player on the bench and if it is caught, this is a clean catch provided both players who touch the ball remain on the bench the entire time.
  14. If a team has only 1 player left on the court (i.e. the rest of their players have made it onto the bench), once that player throws a ball that is caught by one of his/her teammates, the game is won (the last player does not have to actually run over and stand on the bench).
  15. In the event that each team has only 1 player remaining on the court, whichever player’s throw is caught by their teammates first will determine the winner.  In the event that the catches are simultaneous (or too close to determine which was first), the game will be declared a draw.

DODGEBALL RULES

Match/Game Play

  1. Each team will start the match with 5 players lined up along the back edge of the playing zone on their side of the court. There must be a minimum of 2 of each gender on the court when the match starts. If a team has only 1 member of a gender, then they must start down by 2 points and play with only 4 people (i.e. they must play one person short). A team must have at least 3 players (including at least 1 of each gender) in order to not default (and be subject to the Urban Rec Default Policy).
  2. Prior to your match starting, teams must designate what side of the court eliminated players will go to once players are out.
  3. Each match is a maximum 5 minutes, although many games end much quicker.
  4. The game begins with either the Event Coordinator blowing the whistle or yelling “DODGEBALL!”
  5. Once the game has begun teams run to retrieve one of the 3 balls on their side of the center line and begin to throw them at the opposing team. Players cannot reach across the center line to grab the other teams 3 balls while they are still on the cones. Once all the balls are in play then players may without violating the center line grab balls on the other side. This means you can reach across center but if your foot touches the line you are out.
  6. Players are NOT allowed to squeeze the balls so that they impact the shape of the balls. Players that squeeze the balls will be eliminated. Any players that constantly squeeze the balls could face suspension. This action significantly shortens the life of the balls and gives an unfair advantage as the balls tends to move very differently.
  7. At the start of the game the balls are placed on cones on either side of the center line. These cones also designate a warning area commonly referred to as a dead zone. This dead zone should act as a guide that you are very close to the center line and should proceed with caution. Any violation of the center line means you are out.
  8. All games are SELF OFFICIATED.  Players are responsible for calling their own outs.  If the ball hits a player, he/she should be honest and call themselves out and walk off the court promptly.  We ask that Team Captains ensure that their teams are honest in calling their own and others eliminations and fouls.
  9. The Event Coordinator’s job is not to officiate but if teams are not being honest or there is a safety issue (i.e. a player constantly crossing the center line without calling themselves out) the EC may step in and make necessary calls.  If this occurs, the EC’s decision is final and no dispute is permitted.
  10. When eliminated players must immediately put up their hand and call “Out!” and move PROMPTLY off the court to sit/stand at the designated wall- NO DALLYING off the court.
  11. To eliminate a player they must be hit with a ball BELOW THE SHOULDERS (unless the player is ducking).  If the ball bounces before it hits the opposing player that player is NOT ELIMINATED.
  12. A player is also eliminated if a member of the opposing team catches the ball thrown at them “in the air” before it hits the ground.  The team that “catches” these balls also gets to have one of their eliminated players return to the court.
  13. If a ball is thrown and strikes multiple opposing players before hitting the ground/wall/etc. all of the players the ball struck are out.  If the ball strikes a player and then is caught by that player’s teammate, the initial player struck is still out as is the thrower.
  14. A player is eliminated if they drop a ball at any time.
  15. A player may not pass a ball to another player on their own team.
  16. A player may not have more than one dodgeball in their hand at one time.
  17. Once a ball hits the ground, wall, or any apparatus in the gym the ball is considered dead and cannot either eliminate a player who is hit or be caught to eliminate a player from the other team.
  18. If a person is hit in the head, the person is not eliminated.  However the person who threw the ball, whether intentional or not is eliminated.  Two head shots result in a warning; three head shots result in a suspension for 1 week. – DO NOT THROW AT ANYONE’S HEAD.
  19. IF A PLAYER IS HIT IN THE HEAD AS A RESULT OF DUCKING – THAT PERSON IS ELIMINATED AND THE THROWER RECEIVES NO PENALTY.
  20. Players that are eliminated are able to return as a result of a caught ball. Players must return in the order in which they were eliminated – first off is first back on. Once a player has moved off the court and touched the wall, they are then eligible to come back into the game if one of their teammates catch a ball.  If the player is still in the act of leaving the court (i.e. has not touched the wall in the designated area where players go when they are eliminated) when a ball is caught, he/she is NOT eligible to come back into the game.
  21. Ten second rule – no player can hold a ball or balls for more than 10 seconds.  If they do so, then they are eliminated. ALL BALLS MUST BE THROWN FORWARD AND PAST THE DEAD ZONE.
  22. Players must throw the ball forward; if the player passes the ball to another member of the team they are eliminated.
  23. If a player has possession of the ball and drops the ball to catch another ball being thrown at them they are eliminated; the ball must be thrown with a forward motion and must cross center.
  24. If any part of a player crosses the center line that player is eliminated.
  25. You may not play the ball with your feet- this includes but is not limited to, keeping the ball from rolling to the other side or kicking a ball to a teammate.
  26. When one player is left standing on either side, all players on both sides must actively continue to play the game. If the EC feels that anyone is delaying the game, they will prompt the players to play or end the game at their discretion. 
  27. When there is 1 player remaining on both sides players may cross over the center line to attack. There is no opting out of this rule.
  28. When there is 1 player remaining vs a team with 2 or more players that one person can cross over the center line to attack. In order to avoid the potential for people colliding the 1 player cannot pick up any balls that are on the other teams side. If they choose to cross over and attack they must then retreat to their side to collect another ball. The only time they can collect a ball on the other teams side is if all the balls are on that side. The one minute rule is still activated and in effect. Players that initiate physical contact will be eliminated. No physical contact is allowed.  Aggressive behaviour will not be tolerated.  Prior to the start of the game any team can opt out of this style of play but they must clarify prior to the start of the game with the coordinator and other team captain that they do not want to play this style.
  29. When one player is left on both teams (1 versus 1), those players can pick up a dodgeball from any location on the court including their opponent’s half.
  30. Each game won by a team counts as 1 point; whichever team wins the most games in the match wins the match.

Coed Indoor Soccer Rules

Match Format

  1. Game times start on the hour (please check your schedule); please be at the gym 10 minutes before the start of your game. Games are 50 minutes with a 5 minute break at the mid way point.  If teams are not ready to play, game time and/or the break may be reduced at the EC’s discretion.  Any default games will be recorded as a 1-0 victory for the team that shows up.
  2. Teams require at least 3 players, including at least 1 of each gender, in order to not default. If a team shows up with less than 3 players (including at least 1 of each gender), they will default that game and be subject to the Urban Rec Default Policy. Any team defaulting more than 2 games may be asked to leave the league, with no refund.
  3. A match will consist of two 25-minute halves with a 5 minute break between halves.  If games are delayed in starting, this time will be adjusted accordingly at the discretion of the Event Coordinator (EC).
  4. Teams will play until the end of time (an Event Coordinator will blow the whistle). In the event of a tie score in a regular season match, the game will go into the standings as a tie. In the playoffs, a tie game shall be settled by a shootout.
  5. Tie game in playoffs – teams will take part in a shootout.  Three (3) players from each team, including a minimum of 1 person of each gender, shall take part.  Team captains will rock-paper-scissors with the winning captain having the choice for his/her team to shoot either first or second. Teams will alternate shots with the opposing team, and each team’s shooting order must alternate guy-girl-guy or girl-guy-girl.  Any subsequent shooters that are required must adhere to this alternating order for their respective team.  After each team has had three shooters shoot, the team with more goals scored in the shootout will be declared the winner.  If the teams are tied after three shooters apiece, then each team will have one additional shooter take part.  If the teams are still tied, then one additional shooter from each team will shoot until one team scores and the other does not, breaking the tie.  For the shootout, no player may shoot a second time until all of the other players of that player’s gender on his/her team have shot.
  6. A win is worth 2 points, a tie is worth 1 point, and a loss 0 points in the standings.
  7. Teams are to play with 5 players on the court (1 players and a goalie) – At least 1 of each gender must be on the floor at all times.  If a team chooses to have a female keeper – she does not count towards the 1 of each gender on the floor.
  8. Substitutions can be made “on-the-fly” – EXCEPT for the goalie, who can only be substituted for at a stoppage in play.
  9. Heading of the ball is allowed
  10. All matches are self-officiated – Team Captains are required to self-police their own teams and call their own fouls.
  11. If you feel that a team is not calling their own fouls or is playing unsportsmanlike, at the next stoppage in play the team captains and ONLY the team captains, should have a discussion about the issue and attempt to resolve them.  In the event that a situation is unresolved, team captains are required to report the incident to the event coordinator on site or e-mail the Urban Rec offices for follow up.

Equipment

  1. Urban Rec will provide a game ball, the gym and floor hockey nets and an on-site event coordinator.
  2. Teams must supply both a light and dark colored shirt – the Home team is always light coloured (unless both teams agree to alternate colours)
  3. Outside shoes are not allowed – please bring a separate pair of gym shoes
  4. Shin pads are not required, but recommended.  If worn, shin pads must be totally covered by socks.

Match/Game Play

  1. The Game will start with one team getting the ball at mid-court – Team captains will “rock/paper/scissor” for possession of the ball.
  2. Teams will change ends after each half and alternate kick offs
  3. A kick off will start the game and restart the game after a goal is scored
  4. Kick offs must have the ball going in a forward direction and may not be touched by the kicker again until the ball has been contacted by another player
  5. A goal cannot be scored directly from a kick off
  6. The opposing team must be at least 5 feet away from the ball on a kick off, until the ball has been put into play.
  7. Balls that are out of play (when the ball has entered into the areas behind the benches) will result in an indirect free kick from in front of the bench area.  A goal cannot be scored directly from an indirect free kick.  Gym walls are in play.
  8. Balls in the corner of the gym – If two players are running towards the corner, the lead player will be given the opportunity to retrieve the ball, the trailing player MUST stop short by 5 feet to give their opponent 3 seconds to play the ball.  After 3 seconds, the trailing player may pursue the ball.  The defensive player IS ALWAYS GIVEN THE RIGHT OF WAY in the event of there being no lead player
  9. Players may not interfere in any way with the goalie inside the goalie crease.  Players may pass through the crease, but any interference with the goalie will result in goalie’s ball.
  10. Goalies are not allowed to handle the ball with their hands when the ball is thrown or kicked to them by their own team.  They ARE allowed to use their hands inside the Goal Crease when the opposing team throws or kicks the ball towards the Goalie, or if the ball deflects off a defender.  If a goalie uses his/her hands to play the ball in anyway, when it was thrown/passed by his/her own team, then the opposing team is awarded an indirect free kick – see below for description.

General Urban Rec Indoor Soccer Rules

  1. If a player breaks a rule or commits a foul, then the opposing team is awarded an indirect free kick from the spot of the infraction.  If an infraction occurs in with in the crease area – they the opposing team is awarded a penalty kick

Fouls

  • Players may not jump to play a ball with their feet. 
  • Any player who kicks or attempts to kick a ball that is above their own waist while standing on the floor will have a foul called on them.  Two high kicking fouls in one game will result in the expulsion of the offending player from the game. 
  • No bicycle kicks
  • Kicking or attempting to kick an opponent
  • Tripping or attempting to trip an opponent
  • Jumping at an opponent
  • Charging an opponent in a violent, reckless or dangerous manner
  • Holding or pushing an opponent
  • Handballs: A handball occurs when the balls touches any part of your arm from top of shoulders to fingertips (except a goalkeeper within their own crease). ALL handballs are to be called a foul and the opposing team gets an indirect free-kick. The ‘Advantage’ rule is not applicable in indoor soccer.
  • Obstructing an opponent
  • Slide tackling
  • Using your body to advance

Goalkeeper Restrictions

Urban Rec Indoor soccer goalies have certain rules that are in place to encourage the flow of the game.

  1. Players may pass a ball to their goalkeeper.
  2. Goalies are ALLOWED to come out of their crease to play the ball.  The goalie CANNOT play the ball with their hands outside of the crease and they are not allowed to take the ball back to their crease area and then pick it up with their hands.  Goalies MAY NOT go over the half court line.
  3. Once a goalkeeper has gained control of the ball at any time, he/she must release the ball into play within 5 seconds.
  4. Releasing the ball in to play means: The goalie must either dribble the ball out of their crease, where they can be challenged for possession, or they must attempt to pass the ball to another player on the court.
  5. If, after a save, the goalie is playing the ball (either by throwing the ball or kicking the ball), the ball must touch the floor on his/her own side of centre prior to continuing into the opposing side of centre. This is to dissuade the goalie from throwing/kicking the ball the entire length of the court.  In the event that a goalie throws/kicks the ball into the opposing side of centre without the ball first touching the floor on the goalie's side of half, the play will be dead and the opposing team shall take possession with an indirect free kick from centre.

Goal kicks (a place kick from beside the goal after the ball goes out of bounds after touching an offensive player last) shall be exempt from the above rule and may travel into the opposing end without being required to touch the near side of centre. 

In the event a goalie breaks one of these restrictions – the opposing team will get an indirect free kick from the corner.

Miscellaneous Rules

  1. Players are ALLOWED to brace themselves on the walls with their hands to play the ball with their feet.  Defenders may attempt to take the ball (from the behind attacking position) but MUST NOT physically make contact.  Any contact by the defender will result in a foul.  The offensive player CANNOT use this position as a delay tactic.
  2. Likewise, the offensive player may not initiate contact with the defensive player (i.e. back into the defender while retaining control of the ball).  If the defender remains in position, the offensive player may not initiate contact.  In this case, the ball will be turned over to the defending team for an indirect free kick from the spot of the foul.
  3. On all restarts of play, the ball must be put into action within 5 seconds. Failure to do so will result in an indirect free kick for the opposing team at the point of the original kick.
  4. Playoffs- to be eligible for playoffs, participants should play in at least 2 regular season games for their team. No ringers allowed!

Easily Confused Rules

  1. The player starting the play (kick or throw-in) is not allowed to touch the ball again until it has been played by another player
  2. Opposing players from the team that is kicking the ball must stay five yards away from ball until it is in play.
  3. Substitutes must enter the field at the same location (and after) the player comes off the field.
  4. Players are responsible for calling all penalties; Team Captains are responsible for informing their team of the rules and also for enforcing them.
  5. The goalkeeper is not allowed to pick up the ball if it has been passed or thrown (via throw in) to him from a person on his team. The exception to this rule is if the ball is headed back to the goalie- in this case, he may pick the ball up with his hands providing he is in the crease.
  6. All free kicks are to be indirect (except penalty shots):  must touch at least one other person besides the kicker before going into net.
  7. Fouls:  kicking, tripping, jumping at, charging, holding, pushing, yelling at, slide tackling, striking or spitting at an opponent, or ‘hand’ling the ball; all result in a indirect free kick to the opposing team from where infringement occurred.
  8. Penalty kicks are to be taken from 5 yards out from the net.
  9. Handballs:   A handball occurs when the balls touches any part of your arm from top of shoulders to fingertips (except a goalkeeper within their own crease).       

Coed 6’s Indoor Volleyball Rules

Gameplay

  1. Teams will only call fouls committed by their own players.  Players will not call the fouls against their opponents. If a player neglects to call his/her own fouls, his/her team captain will be responsible for calling these fouls on his/her player’s behalf.
  2. If there is a dispute on a call, re-serve the play. Contact an Event Coordinator for clarification of rules after the match is completed.
  3. All players will conduct themselves in a polite and sportsmanlike manner. Individuals who do not abide by these criteria will be removed from the league.
  4. All balls must be hit cleanly. No scooping or carrying the ball. Only off of a driven ball may a ball may be double hit (i.e. off arm and head in one continuous motion).
  5. Contact with the net in any way (except for hair) constitutes loss of point. A player that goes under the net but does not contact the net or interfere with the play is okay.
  6. A served ball may not be blocked or attacked directly back over the net.
  7. A served ball may be volleyed to a teammate, but may not be volleyed directly over the net when receiving the serve.
  8. If a player blocks a driven ball and the ball comes onto their own team’s side, the block does not count as a hit towards the three-hit limit (i.e. the team may still have 3 additional hits after the block).
  9. The ball can hit any part of the body.
  10. If a back-row player is in front of the attack line and plays the ball over the net, he/she must contact the ball below the height of the net.
  11. There must be at least 2 of each gender on the court at all times. A team with less than this will be penalized 4 points a game (3 points in the 3rd game of a 3 game match).  If a team has no females, then they lose by default.
  12. In addition, a team must field at least 3 players, including at least one of each gender, in order to play.  Failure to do so will result in a default. A team may not substitute a male for a missing female (for example, a team with only 1 female on the floor can only have a maximum of 4 males on the floor).
  13. If a team has less than 6 players, but at least 3 players (at least 1 of each gender), there is no “ghost” rule.  Serve rotation proceeds to the next available player..
  14. Players must rotate positions as well as serve with each side-out.
  15. Regular play will consist of 2 matches per week. Best 2 of 3 (21/21/15) Games are all rally point, win by 2 points, cap at 23 (Cap at 17 in the 3rd match.  Matches will be over when a team wins 2 games or time expires. 
  16. If time expires while teams are playing the 3rd set (the tiebreaker), at least one of the teams must have reached 5 points for the 3rd game to count.  Otherwise the match will be reported as a 1-game-apiece draw. Combined points will not be used during the regular season matches to determine a winner.

Handball Gameplay and Rules

  1. The goal of handball is to score points throwing the ball into the net.
  2. Games are 5-on-5 including the goalie. Of the 5 players – 2 must be female.
  3. Players may take 3 steps, then the ball can be dribbled once (like basketball) and then the player can take 3 more steps. However, the player must pass or shoot within three seconds of receiving the ball.
  4. Players cannot enter either goal crease except in the act of shooting (after releasing the ball, the shooter may land inside the goal crease).
  5. Players can shoot while jumping into the crease but the shot must be released before either foot touches inside crease. The shot must be released while in the air. The timing of this shot must be obvious. If there is any doubt that the shooter was back on the ground at the time of the shot, then it is the goalie’s ball and any goal resulting from the play does not count.
  6. Goaltender cannot leave the crease.
  7. Game restarts from the center after a goal has been awarded, like soccer with the other team gaining possession.
  8. If goalie makes a save and tips the ball next to the post or over the bar, no corner is given (unlike in soccer). It is the goalie’s possession.
  9. If a defender blocks a shot and the ball goes next to the post or over the bar, without the goalie touching it, a corner is given (like in soccer)
  10. No barging or head ducking, using elbows or swiping defenders arms away in order to get past them.
  11. No hitting opposition’s arms, no holding or tripping.
  12. No kicking the ball except for the goalkeeper making a save.
  13. No diving on the floor to play a ball.
  14. When the defender fouls the attacker while shooting, then it is a free throw from the top of the crease with only the goaltender to beat.
  15. No reaching in to grab ball away. Ball can only be blocked. Defender is not allowed to touch the attacker when the attacker has passed the defender.
  16. A ball that is knocked down and bounces does not count as a dribble. If the player with possession bounces it a second time while gaining control, this counts as a dribble.
  17. No punching or hitting the ball.

Team Handball is a game of positioning and not defensive contact. The rules of the game encourage lots of shooting. Please play it in this manner. Remember this is a recreational level league!